From previous test data:

Each logic server can handle around 800,000 tasks per second, and each task affects 3–5 objects.

If you assign 24,000 players across 10 logic servers, you can process up to 8 million interactions per second.

In our network tests:

A single proxy server handling 2,400 players generated around 220 MiB/s of traffic.

Extrapolated linearly, 60,000 players would generate roughly 5.5 GiB/s (or 5500 MiB/s) of traffic — but this heavily depends on player behavior and update mechanisms.

The actual numbers will vary depending on your game’s design — things like update frequency and how often players perform actions.

The numbers might sound crazy, but in reality, a game doesn’t need to sync everything.

For example, if you can’t see another player, you probably don’t need to receive updates about what they’re doing.

Through smart design, you only sync the data that matters.

Putting everyone in the same world doesn’t create more burden — it gives you more options.

Players who are connected (story-wise, socially, or in gameplay) no longer need to be split across different servers or shards.


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