Do you dream of creating breathtaking virtual worlds?

Then you should be using Syndream — let us handle the complex networking logic.

Tired of messy cross-server data handling?

Our patented technology handles cross-server causality issues for you.

from light online features to large-scale multiplayer?

Syndream supports seamless scalability in both player count and gameplay — no more room-based limitations!

Limitless Social Expansion

Players no longer need to choose servers — everyone exists together in one unified, shardless world!

Powering the Future of Virtual Interaction with syndream Engine

SLG, MMO, Virtual Exhibition, Web3, Digital Twin

Massive Real-Time Synchronization

Supports high-concurrency interactions for millions of users, ensuring a seamlessly connected game world and richer interactive experiences.

High-Performance Architecture

A stable and scalable server-side system built on optimized low-level architecture to meet diverse interaction needs.

Easy Development & Integration

Achieve multiplayer connectivity with the simplicity of single-player game development.

Trusted and reliable solution

Offered as an outsourcing service, letting creators pay only for turning their dreams into reality.

We’ve noticed that more and more teams in the market are starting to adopt technical ideas similar to ours. This shows that our direction is forward-looking and has real practical value.

That said, in the past few years, some teams were misled by overhyped technical marketing and SDK documentation that looked simple on the surface. This caused them to underestimate the complexity and ultimately led to failed projects. Examples like Worlds Adrift, Mavericks: Proving Grounds, and Chronicles of Elyria are unfortunate and have further hurt trust in similar technologies.

To help more teams build large-scale interactive applications faster and more reliably, we’ve decided to pause public access to our SDK for now. Instead, we’re offering a “MVP co-dev” model—where we join the team to help build the key network systems and validate the core gameplay, making sure the tech actually delivers.

This way, teams can better control risk and cost—only paying for what actually gets built and works, not for vague promises or potential that never materializes. After launch, there’s no ongoing fee, so you don’t run into situations where the product succeeds but third-party costs eat up all the profit.

Partners